Ava Lockhart (
obscuredvision) wrote2030-08-24 11:24 am
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Information and Permissions Post
Most of the year that Ava was nine years old, she was sick. It was a strange illness with fevers that came and went. The fevers made her sleepy and delirious at times, and sometimes when she was in the throes of one she would have dreams or see things. She recounted these visions to her parents and they started writing them down, thinking only that these were cute things they could tell her about someday when she was older, that they could tell her about the vivid dreams/crazy stories she made up as a kid. Eventually the illness subsided and the dreams and visions stopped, and all of this was forgotten.
Until four years later, when Ava's older brother disappeared on his way home from football practice one October afternoon. His body was found three days later in a field on the outskirts of the county; to this day the crime has never been solved.
Ava saw all of this four years previous, during one fever-tormented night. She realized she'd dreamed his death when she was ill, but she hadn't recognized the information for what it was until it was too late.
Her parents dug out all the notebooks and pads of paper they'd used to record her stories and Ava first put them in chronological order, as best she could. This confirmed for her that, yes: the first thing she'd foreseen was her brother's death.
She intended to commit what was in the notes to memory, but as she reviewed them she realized she had already memorized them. They were already locked in her head, ready to be recalled or acted upon.
Except it was too late, in her brother's case. That drove her to use what she knew to try to help as many other people as she could, since she hadn't realized she had seen her brother's death until it was too late to help him.
A lot of Ava's visions consist of fragments of information. She'll know a person's name or their face but she may not understand yet why this person is important to her. She may know to be at a specific place at a certain time without knowing what's going to happen. Some of her visions are more detailed--she knows there's a specific task she needs to complete or an event she needs to avert. And in some rare cases, she has full details on a situation or a person.
I will never have Ava have had a vision about or foreknowledge of another character without express and informed consent from that character's mun, and a discussion as to precisely what and how much she knows. I don't use her ability as a means of godmoding other characters and players. It's also not at all required that Ava have some vision concerning your character in order for them to interact or build CR, or that you must continue interacting or building CR with her simply because she had a vision about your character. I'm happy to have her wander in, deliver a message, and never speak to a character again, and I'm happy to have her build close bonds with people without ever knowing anything about them psychically. It's entirely up to you and what you're comfortable with her knowing and doing.
I'm willing to have her know or contribute anything that is helpful to you in your own plans and plots for your characters. It can be as simple as her recognizing your character without knowing why. She can turn up someplace to give them a piece of information or a warning. She can appear on a street corner and push them out of the path of a runaway bus. She can know the most intimate details of your character's life, or their past, or someone connected to them, or she can tap them on the shoulder and tell them not to eat the crab salad or they'll be sick. In short, I'm down with anything you want to have happen, whether it's just to amuse you, creep your character out, or help you further along some plot or some development you want to have happen.
Comment here with any ideas you have about something you'd like her to know, and we'll figure out how to make it work. Or, if you just don't want her getting her psychic weirdness anywhere near your characters, let me know that here, too, no harm done.
Ava is also a practitioner of Reiki. It's a form of energy healing which involves--for those who believe in it--the idea that a person who has been properly attuned to the source of energy can let it flow through their bodies to help the people they touch. It requires a conscious effort to do so on the part of the practitioner, and a conscious willingness to receive on the part of the person being helped, so again, this is something that I only have her do with player permission. I leave all decisions about the effect it has, if any, up to the player to decide, should this ever come up in the course of play, and we can either decide something way ahead of time or hash it out at the time we're playing it out.
And she makes ASMR videos and posts them on YouTube. This is a brief video explaining the concept; this is an example of the types of videos she would make. It's not something everyone is susceptible to, or even believes in, and I don't know how often it would even come up in play, so I am mostly presenting this for information purposes. But if it does wind up in play it is of course up to the individual players to decide how this works, if at all, for their characters.
Until four years later, when Ava's older brother disappeared on his way home from football practice one October afternoon. His body was found three days later in a field on the outskirts of the county; to this day the crime has never been solved.
Ava saw all of this four years previous, during one fever-tormented night. She realized she'd dreamed his death when she was ill, but she hadn't recognized the information for what it was until it was too late.
Her parents dug out all the notebooks and pads of paper they'd used to record her stories and Ava first put them in chronological order, as best she could. This confirmed for her that, yes: the first thing she'd foreseen was her brother's death.
She intended to commit what was in the notes to memory, but as she reviewed them she realized she had already memorized them. They were already locked in her head, ready to be recalled or acted upon.
Except it was too late, in her brother's case. That drove her to use what she knew to try to help as many other people as she could, since she hadn't realized she had seen her brother's death until it was too late to help him.
A lot of Ava's visions consist of fragments of information. She'll know a person's name or their face but she may not understand yet why this person is important to her. She may know to be at a specific place at a certain time without knowing what's going to happen. Some of her visions are more detailed--she knows there's a specific task she needs to complete or an event she needs to avert. And in some rare cases, she has full details on a situation or a person.
I will never have Ava have had a vision about or foreknowledge of another character without express and informed consent from that character's mun, and a discussion as to precisely what and how much she knows. I don't use her ability as a means of godmoding other characters and players. It's also not at all required that Ava have some vision concerning your character in order for them to interact or build CR, or that you must continue interacting or building CR with her simply because she had a vision about your character. I'm happy to have her wander in, deliver a message, and never speak to a character again, and I'm happy to have her build close bonds with people without ever knowing anything about them psychically. It's entirely up to you and what you're comfortable with her knowing and doing.
I'm willing to have her know or contribute anything that is helpful to you in your own plans and plots for your characters. It can be as simple as her recognizing your character without knowing why. She can turn up someplace to give them a piece of information or a warning. She can appear on a street corner and push them out of the path of a runaway bus. She can know the most intimate details of your character's life, or their past, or someone connected to them, or she can tap them on the shoulder and tell them not to eat the crab salad or they'll be sick. In short, I'm down with anything you want to have happen, whether it's just to amuse you, creep your character out, or help you further along some plot or some development you want to have happen.
Comment here with any ideas you have about something you'd like her to know, and we'll figure out how to make it work. Or, if you just don't want her getting her psychic weirdness anywhere near your characters, let me know that here, too, no harm done.
Ava is also a practitioner of Reiki. It's a form of energy healing which involves--for those who believe in it--the idea that a person who has been properly attuned to the source of energy can let it flow through their bodies to help the people they touch. It requires a conscious effort to do so on the part of the practitioner, and a conscious willingness to receive on the part of the person being helped, so again, this is something that I only have her do with player permission. I leave all decisions about the effect it has, if any, up to the player to decide, should this ever come up in the course of play, and we can either decide something way ahead of time or hash it out at the time we're playing it out.
And she makes ASMR videos and posts them on YouTube. This is a brief video explaining the concept; this is an example of the types of videos she would make. It's not something everyone is susceptible to, or even believes in, and I don't know how often it would even come up in play, so I am mostly presenting this for information purposes. But if it does wind up in play it is of course up to the individual players to decide how this works, if at all, for their characters.